![]() Its internal workings are a mystery to all human minds. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its visual acuity is precise enough to read handwriting from twenty meters away. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its internal workings are a mystery to all human minds." to " An artificial eye built by an archotech. Externally, it looks like a natural human eye, except it can change color at will. For dedicated shooters, they are wasted on them. Using the bionic or archotech arms on your melee or worker pawns would be much better. It is the best self defense available for shooters. So dont hesitate to put them on if you have some lying around. Description changed from " An artificial eye built by an archotech. Power claw can be a secondary last resort kind of melee weapon for your shooters. The texture for an installed archotech eye, south-facing Adding a second, bionic eye will hit these caps as well. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.Ī single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. Head: Archotech eye Bionic eye Bionic ear Bionic tongue Cochlear implant Denture. Cooking speed is also substantially improved. Rimworld More Implants Its a one-way trip with no expectation of. The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability. If the operation fails even in a minor way the archotech eye will be destroyed. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5. ![]() You can help RimWorld Wiki by expanding it. ![]()
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